Resume

Anndrea Meneses


 Anndrea  "Annie" Meneses is a Southern California artist currently residing in Anaheim, California with a passion for stylized art in Animation and Games. She has worked as a multi-faceted artist in Indie Games, Board Games and Advertising.  She currently hopes to achieve her ultimate dream of a career in Animation as a Visual Development Artist.


Anigiri.art   //  714-809-5075  //   AnndreaMLe@gmail.com

Passionate, driven Concept and Character Artist with an unwavering work ethic and the ability to mesh with any team.  Specializes in stylized character concepts, and color design. Proficient in hand painted textures for low poly and organic modeling. 

SPECIALIZATIONS
• Color Coordination for scenes and characters

• Ability to adapt easily to different art styles

• Hand painted texturing/ Realistic Texturing
• Strong traditional art skills including drawing, sculpting, and design
• Designing Props, Characters and Environments.
• Low-Poly/High-Poly Modeling
• Next-Gen game pipelines (hard surface modeling/organic sculpting)
• UDK Materials
• UV Layout creation using 3ds Max, Maya, Headus UV Layout.

SOFTWARE KNOWLEDGE
• Toon Boom Harmony 

• Autodesk 3D Studio Max, Maya, Mudbox, 3D Coat
• Unreal Development Kit (UDK) , Unity 
• Pixelogic Zbrush 3.5 to 4R4
• Quixel nDo2
• Headus UV Layout
• Adobe Photoshop, Corel Painter, Sai, Gimp

WORK EXPERIENCE

Freelance – Ui Art August 2013 - October 2013
Mobilityware, Irvine, CA
Illustrated and Animated a series of icons for Mobile Devices.

Freelance – Texture Artist May 2013 – July 2013
Handpaintedtextures.com
Contributed tileable textures to the website for consumer purchase.

Freelance – 3D Prop Artist May 2013 – July 2013
Modeled original props and characters.
Hand-painted textures for props and terrain and unwrapped existing meshes.

Visual Developer/Texture Artist September 2012
VGDC Game Jam – Pixel Sloth Team

Production Artist October 2013 - February 2014
Bad JuJu Games, Aliso Viejo, CA
Concepted and illustrated characters, props and scenes for mobile games. 

Production Artist April 2014 - April 2015
IGG Factory- Handheld Items, City of Industry, CA
Designed Informational Banners for Next Generation Mobile Devices

​Freelance – Multifaceted Artist                May 2013 – Present
Modeled original props and characters for several unannounced Mobile Games.
 Hand-painted textures for props and terrain and unwrapped existing meshes.
Closely Communicated with overseas clients
Created Concepts for several Mobile Games
Sculpted and Handpainted Tileable Textures 
Created Box Art and Illustrations for the Board Game Little Dungeon: Turtle Rock
Created Environment and prop concepts for the Mobile Game Oraia Rift: Oracles of Oraia

Trader Joes- Sign Artist                                                Sept 2016 - Present

Given Multi media assignments and used problem solving to finish projects on schedule

Able to hone skills in Calligraphy and Design by creating large scale signs for advertisement of products

Section Leader orders for two largest sections in the store, maintained back-stock and incoming stock

Worked closely with team to finish daily goals
Communicated and addressed customers needs

Handled stressful situations with ease
 stocked and organized incoming merchandise accordingly

ACHIEVEMENTS
2010 Recipient of $10,000 scholarship from The Art Institute of California for Extraordinary Entrance Portfolio

EDUCATION
The Art Institute of California – Orange County September 2013
Bachelor of Science in Game Art & Design